Greyskull Keep

Greyskull Keep is the home of SWAGGER Inc. It is located in the Realm, just outside the slums of Stillbend on the southern side.

After saving the city from cultists, King Uriel and the High Council rewarded them with Greyskull.

Keep Description
Greyskull is located on top of a grassy hill surrounded by a river outside of the wall of the Abadar's Promenade district.

A massive gate blocks the entrance to the courtyard of the keep, usually guarded by at least one person at all times. An iron bell is situated at the top of the keep to alert everyone inside of new arrivals.

There are several sections to the keep:

Sleeping Quarters
Section of the keep where the rooms of the various members of SWAGGER Inc. and their staff reside.

Temple
The temple is located near the bottom of the keep. The roof is about two stories in height, with an opening at the top to allow light to shine on the altar at the end of the room. On the two walls that lead up to the shrine on either side are windows ordained with colored glass. There are trees and bushes in pots along the sides, and wooden benches set up in rows facing the altar.

The Dining Room
A communal dining area that consists of four large round wooden tables.

Treasury
Room where a large part of SWAGGER Inc.'s finances are kept.

Basement
The basement of Greyskull Keep features a small holding cell for storing prisoners as well as a workshop. The workshop includes several workbenches and a forge.

Notable People
Prior to moving in, SWAGGER hired staff to take care of the place. They also hired guards.

Guards

 * Jarett Howarth:  Captain of the guard; presumably part of the day shift.
 * Cordell: Male half-orc guard; wears scaled armor and wields a two-handed sword; part of the night shift.
 * Shayne Tranter:  Female guard; proficient with a crossbow; part of the night shift.

Servants

 * Irwen Dastell: Old halfling; semi-in-charge of the servants.
 * Laina Yor:  Human; cook for Greyskull Keep.